---
title: "CV — Andreas Nicolas Fischer, Creative Technologist"
description: "Curriculum vitae: 20 years of generative systems, AI, realtime graphics and interactive installations. Studio A N F, Berlin, since 2008."
url: "https://anfischer.com/cv/"
updated: "2026-10-21"
---

# Andreas Nicolas Fischer

Artist · Creative Technologist · Creative Director · Founder

Berlin, Germany

andreas \[at\] anfischer \[dot\] com  [anfischer.com](https://anfischer.com) [GitHub](https://github.com/anf6000) [LinkedIn](https://www.linkedin.com/in/anfischer)

## Profile

Artist, creative technologist and creative director with 20 years of experience building generative, interactive and immersive systems.

Works across generative AI, autonomous agents, realtime graphics, computer vision and creative coding, combining creative direction with hands-on technical development.

Founded Studio A N F in Berlin in 2008. Work ranges from permanent media architecture and interactive installations to software products and experimental autonomous creative systems.

## Experience

Studio A N F 2008–present

Founder · Creative Director · Creative Technologist · Berlin

Independent studio and artistic practice developing generative and interactive systems for physical environments, media architecture and digital experiences.

-   Creative and art direction
-   Generative system design
-   Realtime graphics development
-   Interactive systems and computer vision
-   AI-assisted and adaptive media
-   Technical prototyping and software development
-   Production and implementation
-   Direction of interdisciplinary teams and external partners

Selected Projects

[Hyundai Headquarters · Seoul](https://studioanf.com/project/hyundai-headquarters-seoul) 2026

Generative Media / Creative Technology

Ultra-wide generative LED video installation for the central atrium of Hyundai Headquarters with other artists.

Artwork produced by a generative system designed to continuously create evolving visual compositions.

[Volkswagen Group / CARIAD · IAA Mobility Munich](https://studioanf.com/project/interactive-media-installation-for-cariad-vw-iaa-2025) 2025

Creative Direction / Generative Systems / Technical Development

Interactive generative environment for a large-scale LED installation at IAA Mobility.

Developed realtime graphics and interaction systems translating visitor movement captured by overhead cameras into continuously evolving visual behavior.

TouchDesigner · Python · GLSL · Computer Vision

[MIXC · Hangzhou](https://studioanf.com/project/mixc-media-facade-hangzhou) 2024

Generative Media Architecture

Permanent architectural LED facade driven by a realtime generative particle system.

[Longhua Hui · Shanghai](https://studioanf.com/project/longhua-hui-media-installation) 2023–2024

Generative Media Architecture

Permanent synthetic landscape generated continuously in realtime rather than rendered as prerecorded content.

Unreal Engine · Procedural Systems · Realtime Graphics

[1275K · Washington DC, USA](https://studioanf.com/project/1275k-generative-realtime-art-installation) 2022

Generative Art / Interactive Systems

Permanent installation comprising five realtime generative environments across a large architectural LED surface.

Included interactive works using stereoscopic computer vision to translate visitor presence and movement into evolving particle systems.

TouchDesigner · ZED Camera · Realtime Graphics

[Samsung Electronics · IFA Berlin](https://studioanf.com/project/the-origin-of-the-quantum-dot-installation) 2016

Co-Art Direction / Media Art

Co-art-directed The Origin of Quantum Dot, a large-scale spatial installation combining 45 displays, stained glass, light, sound and moving image.

Collaboration with Schnellebuntebilder, Christopher Bauder / WHITEvoid and kling klang klong. Agency was Cheil.

[Diesel Flagship Store · Rome](https://studioanf.com/project/thoughts-of-rome-realtime-installation) 2014

Generative / Interactive Environment

Created an immersive realtime digital environment distributed across 65 LED displays for Diesel's Piazza di Spagna flagship as collaboration with Abraham Pazos.

The generative system reacted to online activity around Rome and the #POSTRoma campaign.

Selected Clients

Hyundai · Volkswagen Group / CARIAD · Samsung Electronics · Audi · Mercedes-Benz · Hugo Boss · Diesel · OPPO · Time Warner

## AI and Autonomous Systems

Autonomous Generative Studio - A-GEN 2026–present

Experimental autonomous creative system exploring collaboration between human artistic direction and AI agents.

The system enables agents to:

-   Generate artistic concepts
-   Write and modify creative code
-   Produce and evaluate visual output
-   Branch into alternative creative directions
-   Compare and discard iterations
-   Preserve creative lineage and decision history

Research areas include autonomous agents, multimodal evaluation, agentic coding, generative systems and human–AI creative collaboration.

Generative AI / Computer Vision Research 2023–present

Independent research and production work across:

-   LLM agents
-   Multimodal and vision-language models
-   Diffusion models
-   Image-to-image systems
-   ControlNet and structural conditioning
-   Generative video
-   Computer vision
-   Local LLMs
-   AI-assisted software development
-   Realtime AI integration

PyTorch · Transformers · ComfyUI · OpenCV

## Entrepreneurship

anymator 2018–ongoing

Co-founder · Product / Creative Technology

Co-founded and bootstrapped a browser-based software platform for creating and distributing personalized motion graphics and digital postcards.

Developed from a consumer motion-design tool into a white-label B2B product for tourism and hospitality.

Responsibilities include:

-   Product concept and strategy
-   Creative direction
-   UX and interaction design
-   Generative media systems
-   Frontend development
-   Rendering pipeline prototyping
-   B2B product development
-   Customer pilots and iteration

Scaled to 250,000+ users, with hundreds of thousands of generated designs.

FFmpeg · Blender · JavaScript / React · Ruby on Rails

## Artistic Practice

Media Artist 2006–present

Independent artistic practice investigating autonomous generative systems, computation, emergence, simulation and the translation of digital processes into physical and audiovisual experiences.

Early work explored computational data sculpture and custom generative software before expanding into realtime installations, moving image, media architecture and autonomous systems.

Selected Works

-   [Schwarm](https://studioanf.com/project/schwarm-generative-artwork)
-   [KARST](https://studioanf.com/project/karst-generative-landscapes)
-   [Spectral Density Estimation](https://studioanf.com/project/spectral-density-estimation-data-sculpture)
-   [Second Nature](https://studioanf.com/project/second-nature-video-installation)
-   [Computer Visions](https://studioanf.com/project/computer-visions-video-art)
-   V0ID
-   [Hyperschwarm](https://studioanf.com/project/hyperschwarm-generative-art-installation)
-   Nethervoid
-   Infinite Void

Selected Exhibitions

-   Today Art Museum, Beijing
-   Nederlands Instituut voor Mediakunst, Amsterdam
-   LABoral, Gijón
-   SECCA, USA
-   HEK Basel
-   Austrian Film Museum
-   FILE São Paulo
-   Kiasma Helsinki
-   Centro Banco do Brasil, Brasilia

## Selected Talks

D&AD / The Future Laboratory · London 2015

Awakening Tech — speaker alongside Quayola and Lawrence Lek

FIBER / MU · Eindhoven 2014

Coded Matter(s): Transmaterials — speaker alongside Quayola and Ann-Sophie Lehmann

Scope Sessions · Berlin 2012

Schwarm — artist talk on autonomous generative software

Berlin University of the Arts

Legacy Lectures — invited speaker

## Selected Interviews and Press

LED.ART Magazine 2026

Artist interview

Niio Editorial 2022

Long-form artist interview

VICE / The Creators Project 2012

Interview

Seeing/Knowing — Graham Gund Gallery 2011

Interview

Cool Hunting 2009

Feature

Additional coverage includes Vogue Italia, Numéro, CreativeApplications.Net, IGNANT, Designcollector and Artribune.

## Selected Publications

-   Digital Art — Wolf Lieser
-   Data Flow II — Robert Klanten, Nicolas Bourquin, Thibaud Tissot et al.
-   Generative Gestaltung — Hartmut Bohnacker, Benedikt Groß, Julia Laub, Claudius Lazzeroni
-   Data Flow — Robert Klanten, Nicolas Bourquin, Thibaud Tissot et al.

## Education

Berlin University of the Arts 2006–2008

Dipl.-Des. (Master of Arts equivalent)

Digital Media class of Prof. Joachim Sauter and Prof. Jussi Ängeslevä.

Hochschule für Gestaltung Schwäbisch Gmünd 2003–2005

Graphic Design studies

## Technologies

AI / ML

LLM agents · Multimodal models · Diffusion · PyTorch · Transformers · ComfyUI

Realtime / Graphics

TouchDesigner · GLSL · Three.js / WebGL · Unreal Engine

Engineering

Python · JavaScript · OpenCV · FFmpeg · Git / Linux

## Languages

German — Native

English — Fluent

Portuguese — Fluent

Spanish — Conversational

French — Conversational

## Questions

### What is Andreas Nicolas Fischer's background?

He studied Digital Media at the Berlin University of the Arts (Dipl.-Des., 2006–2008) and graphic design at Hochschule für Gestaltung Schwäbisch Gmünd (2003–2005), and founded Studio A N F in Berlin in 2008.

### How can I commission or contact him?

For commissions, collaborations and research enquiries, write to the contact address in the CV header.

Updated 21 October 2026
