Andreas Nicolas Fischer
Artist · Creative Technologist · Creative Director · Founder
Berlin, Germany
Profile
Artist, creative technologist and creative director with 20 years of experience building generative, interactive and immersive systems.
Works across generative AI, autonomous agents, realtime graphics, computer vision and creative coding, combining creative direction with hands-on technical development.
Founded Studio A N F in Berlin in 2008. Work ranges from permanent media architecture and interactive installations to software products and experimental autonomous creative systems.
Experience
Founder · Creative Director · Creative Technologist · Berlin
Independent studio and artistic practice developing generative and interactive systems for physical environments, media architecture and digital experiences.
- Creative and art direction
- Generative system design
- Realtime graphics development
- Interactive systems and computer vision
- AI-assisted and adaptive media
- Technical prototyping and software development
- Production and implementation
- Direction of interdisciplinary teams and external partners
Generative Media / Creative Technology
Ultra-wide generative LED video installation for the central atrium of Hyundai Headquarters with other artists.
Artwork produced by a generative system designed to continuously create evolving visual compositions.
Creative Direction / Generative Systems / Technical Development
Interactive generative environment for a large-scale LED installation at IAA Mobility.
Developed realtime graphics and interaction systems translating visitor movement captured by overhead cameras into continuously evolving visual behavior.
Generative Media Architecture
Permanent architectural LED facade driven by a realtime generative particle system.
Generative Media Architecture
Permanent synthetic landscape generated continuously in realtime rather than rendered as prerecorded content.
Generative Art / Interactive Systems
Permanent installation comprising five realtime generative environments across a large architectural LED surface.
Included interactive works using stereoscopic computer vision to translate visitor presence and movement into evolving particle systems.
Co-Art Direction / Media Art
Co-art-directed The Origin of Quantum Dot, a large-scale spatial installation combining 45 displays, stained glass, light, sound and moving image.
Collaboration with Schnellebuntebilder, Christopher Bauder / WHITEvoid and kling klang klong. Agency was Cheil.
Generative / Interactive Environment
Created an immersive realtime digital environment distributed across 65 LED displays for Diesel's Piazza di Spagna flagship as collaboration with Abraham Pazos.
The generative system reacted to online activity around Rome and the #POSTRoma campaign.
Hyundai · Volkswagen Group / CARIAD · Samsung Electronics · Audi · Mercedes-Benz · Hugo Boss · Diesel · OPPO · Time Warner
AI and Autonomous Systems
Experimental autonomous creative system exploring collaboration between human artistic direction and AI agents.
The system enables agents to:
- Generate artistic concepts
- Write and modify creative code
- Produce and evaluate visual output
- Branch into alternative creative directions
- Compare and discard iterations
- Preserve creative lineage and decision history
Research areas include autonomous agents, multimodal evaluation, agentic coding, generative systems and human–AI creative collaboration.
Independent research and production work across:
- LLM agents
- Multimodal and vision-language models
- Diffusion models
- Image-to-image systems
- ControlNet and structural conditioning
- Generative video
- Computer vision
- Local LLMs
- AI-assisted software development
- Realtime AI integration
Entrepreneurship
Co-founder · Product / Creative Technology
Co-founded and bootstrapped a browser-based software platform for creating and distributing personalized motion graphics and digital postcards.
Developed from a consumer motion-design tool into a white-label B2B product for tourism and hospitality.
Responsibilities include:
- Product concept and strategy
- Creative direction
- UX and interaction design
- Generative media systems
- Frontend development
- Rendering pipeline prototyping
- B2B product development
- Customer pilots and iteration
Scaled to 250,000+ users, with hundreds of thousands of generated designs.
Artistic Practice
Independent artistic practice investigating autonomous generative systems, computation, emergence, simulation and the translation of digital processes into physical and audiovisual experiences.
Early work explored computational data sculpture and custom generative software before expanding into realtime installations, moving image, media architecture and autonomous systems.
Selected Works
- Schwarm
- KARST
- Spectral Density Estimation
- Second Nature
- Computer Visions
- V0ID
- Hyperschwarm
- Nethervoid
- Infinite Void
Selected Exhibitions
- Today Art Museum, Beijing
- Nederlands Instituut voor Mediakunst, Amsterdam
- LABoral, Gijón
- SECCA, USA
- HEK Basel
- Austrian Film Museum
- FILE São Paulo
- Kiasma Helsinki
- Centro Banco do Brasil, Brasilia
Selected Talks
Awakening Tech — speaker alongside Quayola and Lawrence Lek
Coded Matter(s): Transmaterials — speaker alongside Quayola and Ann-Sophie Lehmann
Schwarm — artist talk on autonomous generative software
Legacy Lectures — invited speaker
Selected Interviews and Press
Artist interview
Long-form artist interview
Interview
Interview
Feature
Additional coverage includes Vogue Italia, Numéro, CreativeApplications.Net, IGNANT, Designcollector and Artribune.
Selected Publications
- Digital Art — Wolf Lieser
- Data Flow II — Robert Klanten, Nicolas Bourquin, Thibaud Tissot et al.
- Generative Gestaltung — Hartmut Bohnacker, Benedikt Groß, Julia Laub, Claudius Lazzeroni
- Data Flow — Robert Klanten, Nicolas Bourquin, Thibaud Tissot et al.
Education
Dipl.-Des. (Master of Arts equivalent)
Digital Media class of Prof. Joachim Sauter and Prof. Jussi Ängeslevä.
Graphic Design studies
Technologies
AI / ML
LLM agents · Multimodal models · Diffusion · PyTorch · Transformers · ComfyUI
Realtime / Graphics
TouchDesigner · GLSL · Three.js / WebGL · Unreal Engine
Engineering
Python · JavaScript · OpenCV · FFmpeg · Git / Linux
Languages
German — Native
English — Fluent
Portuguese — Fluent
Spanish — Conversational
French — Conversational
Questions
What is Andreas Nicolas Fischer's background?
He studied Digital Media at the Berlin University of the Arts (Dipl.-Des., 2006–2008) and graphic design at Hochschule für Gestaltung Schwäbisch Gmünd (2003–2005), and founded Studio A N F in Berlin in 2008.
How can I commission or contact him?
For commissions, collaborations and research enquiries, write to the contact address in the CV header.
Updated 21 October 2026